Dive into the future with Bailey II Studios
Bailey II Studios™ pioneers digital twin technology, offering VR education services from elementary to graduate levels through an XaaS platform.
Education, moved into a safe virtual classroom.
Bailey II Studios is an XaaS (Everything as a Service) company in Camp Hill, PA, providing SaaS software and digital twin technology services.
Mission
Design, develop and integrate an educational virtual reality environment where holographic and physical worlds come together for students and faculty.
Vision
Enhance brick-and-mortar education by streamlining it into a holographic environment, growing public school enrollment and postsecondary revenue.
Leadership
Founded by Richard A. Bailey II, CEO, who holds an M.S. in Information Management/Project Management and a B.S. in Computer Science, with years leading digital twin projects at The Hershey Company.
E.V.R.E VR™: Education Virtual Reality Environment
A VR application that brings holographic and physical environments together, so everyone works together in one virtual classroom.
- Assignments, materials, lectures and the student forum are streamlined straight to students.
- Grades arrive immediately after an assignment is turned in.
- Teachers upload documents by copy and paste instead of typing each item.
- Students and teachers work in a 360-degree immersive environment with haptic sensors.
- Built for every curriculum, from grade school through university.
By the numbers, from our product documentation.
VR in education market
Projected in USD billions
27.2% compound annual growth rate
Frame rate targets
Higher frame rates keep VR comfortable
Interactive
Supported devices
Viewing distance
Where content should sit in front of the user
Device budgets
Draw calls per frame and triangle counts
Quest 2 calls
Quest 1 triangles
Quest 2 triangles
Calls bars use a 0 to 600 scale. Triangles use a 0 to 1.0M scale.
What we stand for.
Purpose & Growth
Education for all students, breaking down barriers and bias.
Client Focus
Every curriculum, from grade schools to universities.
Integrity
Students and teachers work together without fear, anxiety or pressure.
Professionalism
Professional and personal courtesy for every user and client.
Excellence
Continually delivering knowledge, awareness and service.
Fun
Enjoyment and fulfillment in every interaction.
How E.V.R.E VR gets built.
Phase 1: Initiation and planning
- Requirements gathering
- Resources and team
- Detailed project plan
Phase 2: Software development
- Architecture and interface design
- Virtual environments and modules
- Tracking and input devices
- Iterative testing
Phase 3: Quality and deployment
- Testing and bug fixing
- Performance optimization
- User guides
- Rollout to schools
Impact is measured with pre and post assessments, teacher and student surveys, engagement tracking and case studies.